// Ãƒ€šÃ‚© 2014 - 2016 Soverance Studios
// http://www.soverance.com

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "AudioTypes.generated.h"

UENUM(BlueprintType)
enum class EAudioTypes : uint8
{
	AT_Music UMETA(DisplayName = "Music"),
	AT_Ambient UMETA(DisplayName = "Ambient"),
	AT_SoundEffect UMETA(DisplayName = "Sound FX"),
	AT_Undefined UMETA(DisplayName = "Undefined"),
};
